-
-/// Messages
-inline void SetTexturesMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const TextureSet& textureSet )
-{
- using LocalType = MessageValue1<Renderer, TextureSet*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetTextures, const_cast<TextureSet*>(&textureSet) );
-}
-
-inline void SetGeometryMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Render::Geometry& geometry )
-{
- using LocalType = MessageValue1<Renderer, Render::Geometry*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetGeometry, const_cast<Render::Geometry*>(&geometry) );
-}
-
-inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader )
-{
- using LocalType = MessageValue1<Renderer, Shader*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetShader, const_cast<Shader*>( &shader ) );
-}
-
-inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex )
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &renderer, &Renderer::SetDepthIndex, depthIndex );
-}
-
-inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, FaceCullingMode::Type faceCullingMode )
-{
- using LocalType = MessageValue1<Renderer, FaceCullingMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetFaceCullingMode, faceCullingMode );
-}
-
-inline void SetBlendModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode )
-{
- using LocalType = MessageValue1<Renderer, BlendMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetBlendMode, blendingMode );
-}
-
-inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options )
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetBlendingOptions, options );
-}
-
-inline void SetBlendColorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Vector4& blendColor )
-{
- using LocalType = MessageValue1<Renderer, Vector4>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetBlendColor, blendColor );
-}
-
-inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement )
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawFirstElement, firstElement );
-}
-
-inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount )
-{
- using LocalType = MessageValue1<Renderer, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount );
-}
-
-inline void SetEnablePreMultipliedAlphaMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, bool preMultiplied )
-{
- using LocalType = MessageValue1<Renderer, bool>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied );
-}
-
-inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthWriteMode::Type depthWriteMode )
-{
- using LocalType = MessageValue1<Renderer, DepthWriteMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetDepthWriteMode, depthWriteMode );
-}
-
-inline void SetDepthTestModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthTestMode::Type depthTestMode )
-{
- using LocalType = MessageValue1<Renderer, DepthTestMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetDepthTestMode, depthTestMode );
-}
-
-inline void SetDepthFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthFunction::Type depthFunction )
-{
- using LocalType = MessageValue1<Renderer, DepthFunction::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetDepthFunction, depthFunction );
-}
-
-inline void SetRenderModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, RenderMode::Type mode )
-{
- using LocalType = MessageValue1<Renderer, RenderMode::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetRenderMode, mode );
-}
-
-inline void SetStencilFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilFunction::Type stencilFunction )
-{
- using LocalType = MessageValue1<Renderer, StencilFunction::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilFunction, stencilFunction );
-}
-
-inline void SetStencilFunctionMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int mask )
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionMask, mask );
-}
-
-inline void SetStencilFunctionReferenceMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilFunctionReference )
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference );
-}
-
-inline void SetStencilMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilMask )
-{
- using LocalType = MessageValue1<Renderer, int>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilMask, stencilMask );
-}
-
-inline void SetStencilOperationOnFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnFail, stencilOperation );
-}
-
-inline void SetStencilOperationOnZFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation );
-}
-
-inline void SetStencilOperationOnZPassMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
-{
- using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation );
-}
-
-inline void BakeOpacityMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, float opacity )
-{
- using LocalType = MessageDoubleBuffered1<Renderer, float>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::BakeOpacity, opacity );
-}
-
-inline void SetRenderingBehaviorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior )
-{
- using LocalType = MessageValue1< Renderer, DevelRenderer::Rendering::Type >;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetRenderingBehavior, renderingBehavior );
-}
-
-inline void SetDrawCommandsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
-{
- using LocalType = MessageValue2<Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
-
- new (slot) LocalType( &renderer, &Renderer::SetDrawCommands, pDrawCommands, size );
-}
-
-