- dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),0);
- dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
- }
-
- textureCount = mTextureSet->GetNewTextureCount();
- dataProvider->mNewTextures.resize( textureCount );
- dataProvider->mSamplers.resize( textureCount );
- for( unsigned int i(0); i<textureCount; ++i )
- {
- dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);