-const Dali::Camera::Type Camera::DEFAULT_TYPE(Dali::Camera::FREE_LOOK);
-const Dali::Camera::ProjectionMode Camera::DEFAULT_MODE(Dali::Camera::PERSPECTIVE_PROJECTION);
-const bool Camera::DEFAULT_INVERT_Y_AXIS(false);
-const float Camera::DEFAULT_FIELD_OF_VIEW(45.0f * (Math::PI / 180.0f));
-const float Camera::DEFAULT_ASPECT_RATIO(4.0f / 3.0f);
-const float Camera::DEFAULT_LEFT_CLIPPING_PLANE(-240.0f);
-const float Camera::DEFAULT_RIGHT_CLIPPING_PLANE(240.0f);
-const float Camera::DEFAULT_TOP_CLIPPING_PLANE(-400.0f);
-const float Camera::DEFAULT_BOTTOM_CLIPPING_PLANE(400.0f);
-const float Camera::DEFAULT_NEAR_CLIPPING_PLANE(800.0f); // default height of the screen
-const float Camera::DEFAULT_FAR_CLIPPING_PLANE(DEFAULT_NEAR_CLIPPING_PLANE + 2.f * DEFAULT_NEAR_CLIPPING_PLANE);
-const Vector3 Camera::DEFAULT_TARGET_POSITION(0.0f, 0.0f, 0.0f);
+const Dali::Camera::Type Camera::DEFAULT_TYPE(Dali::Camera::FREE_LOOK);
+const Dali::Camera::ProjectionMode Camera::DEFAULT_MODE(Dali::Camera::PERSPECTIVE_PROJECTION);
+const Dali::DevelCameraActor::ProjectionDirection Camera::DEFAULT_PROJECTION_DIRECTION(Dali::DevelCameraActor::VERTICAL);
+const bool Camera::DEFAULT_INVERT_Y_AXIS(false);
+const float Camera::DEFAULT_FIELD_OF_VIEW(45.0f * (Math::PI / 180.0f));
+const float Camera::DEFAULT_ORTHOGRAPHIC_SIZE(400.0f); // half of default height of the screen
+const float Camera::DEFAULT_ASPECT_RATIO(480.0f / 800.0f); // default width / default height of the screen
+const float Camera::DEFAULT_NEAR_CLIPPING_PLANE(800.0f); // default height of the screen
+const float Camera::DEFAULT_FAR_CLIPPING_PLANE(DEFAULT_NEAR_CLIPPING_PLANE + 2.f * DEFAULT_NEAR_CLIPPING_PLANE);
+const Vector3 Camera::DEFAULT_TARGET_POSITION(0.0f, 0.0f, 0.0f);