- using TransformManagerParentsOrigin = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_PARENT_ORIGIN>;
- using TransformManagerAnchorPoint = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_ANCHOR_POINT>;
- using TransformManagerSize = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SIZE>;
- using TransformManagerPosition = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_POSITION>;
- using TransformManagerScale = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SCALE>;
-
- TransformManagerData mTransformManagerData;
- TransformManagerParentsOrigin mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
- TransformManagerAnchorPoint mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
- TransformManagerSize mSize; ///< Size is provided for layouting
- TransformManagerPosition mPosition; ///< Local transform; distance between parent-origin & anchor-point
- TransformManagerScale mScale; ///< Local transform; scale relative to parent node
- TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
+ // Define a base offset for the following wrappers. The wrapper macros calculate offsets from the previous
+ // element such that each wrapper type generates a compile time offset to the transform manager data.
+ BASE(TransformManagerData, mTransformManagerData);
+ PROPERTY_WRAPPER(mTransformManagerData, TransformManagerPropertyVector3, TRANSFORM_PROPERTY_PARENT_ORIGIN,
+ mParentOrigin); // Local transform; the position is relative to this. Sets the Transform flag dirty when changed
+
+ PROPERTY_WRAPPER(mParentOrigin, TransformManagerPropertyVector3, TRANSFORM_PROPERTY_ANCHOR_POINT,
+ mAnchorPoint); // Local transform; local center of rotation. Sets the Transform flag dirty when changed
+
+ PROPERTY_WRAPPER(mAnchorPoint, TransformManagerPropertyVector3, TRANSFORM_PROPERTY_SIZE,
+ mSize); // Size is provided for layouting
+
+ PROPERTY_WRAPPER(mSize, TransformManagerPropertyVector3, TRANSFORM_PROPERTY_POSITION,
+ mPosition); // Local transform; distance between parent-origin & anchor-point
+ PROPERTY_WRAPPER(mPosition, TransformManagerPropertyVector3, TRANSFORM_PROPERTY_SCALE,
+ mScale); // Local transform; scale relative to parent node
+
+ TEMPLATE_WRAPPER(mScale, TransformManagerPropertyQuaternion,
+ mOrientation); // Local transform; rotation relative to parent node
+
+ // Inherited properties; read-only from public API
+ TEMPLATE_WRAPPER(mOrientation, TransformManagerVector3Input, mWorldPosition); // Full inherited position
+ TEMPLATE_WRAPPER(mWorldPosition, TransformManagerVector3Input, mWorldScale); // Full inherited scale
+ TEMPLATE_WRAPPER(mWorldScale, TransformManagerQuaternionInput, mWorldOrientation); // Full inherited orientation
+ TEMPLATE_WRAPPER(mWorldOrientation, TransformManagerMatrixInput, mWorldMatrix); // Full inherited world matrix