+inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
+{
+ typedef MessageValue1< Node, bool > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::SetPositionUsesAnchorPoint, positionUsesAnchorPoint );
+}