uint32_t mDepthIndex; ///< Depth index of the node
// flags, compressed to bitfield
unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
uint32_t mDepthIndex; ///< Depth index of the node
// flags, compressed to bitfield
unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties