- //Create a new transform
- mTransformManager = transformManager;
- mTransformId = transformManager->CreateTransform();
-
- //Initialize all the animatable properties
- mPosition.Initialize( transformManager, mTransformId );
- mScale.Initialize( transformManager, mTransformId );
- mOrientation.Initialize( transformManager, mTransformId );
- mSize.Initialize( transformManager, mTransformId );
- mParentOrigin.Initialize( transformManager, mTransformId );
- mAnchorPoint.Initialize( transformManager, mTransformId );
-
- //Initialize all the input properties
- mWorldPosition.Initialize( transformManager, mTransformId );
- mWorldScale.Initialize( transformManager, mTransformId );
- mWorldOrientation.Initialize( transformManager, mTransformId );
- mWorldMatrix.Initialize( transformManager, mTransformId );