- //Initialize all the animatable properties
- mPosition.Initialize(&mTransformManagerData);
- mScale.Initialize(&mTransformManagerData);
- mOrientation.Initialize(&mTransformManagerData);
- mSize.Initialize(&mTransformManagerData);
- mParentOrigin.Initialize(&mTransformManagerData);
- mAnchorPoint.Initialize(&mTransformManagerData);
-
- //Initialize all the input properties
- mWorldPosition.Initialize(&mTransformManagerData);
- mWorldScale.Initialize(&mTransformManagerData);
- mWorldOrientation.Initialize(&mTransformManagerData);
- mWorldMatrix.Initialize(&mTransformManagerData);
-
- //Set whether the position should use the anchor point