+ /**
+ * Add a new sampler to RenderManager
+ * @param[in] sampler The sampler to add
+ * @post Sends a message to RenderManager to add the sampler.
+ * The sampler will be owned by RenderManager
+ */
+ void AddSampler( Render::Sampler* sampler );
+
+ /**
+ * Removes an existing sampler from RenderManager
+ * @param[in] sampler The sampler to remove
+ * @post The sampler will be destroyed in the render thread
+ */
+ void RemoveSampler( Render::Sampler* sampler );
+
+ /**
+ * Sets the filter modes for an existing sampler
+ * @param[in] sampler The sampler
+ * @param[in] minFilterMode The filter to use under minification
+ * @param[in] magFilterMode The filter to use under magnification
+ */
+ void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode );
+
+ /**
+ * Sets the wrap mode for an existing sampler
+ * @param[in] sampler The sampler
+ * @param[in] rWrapMode Wrapping mode in z direction
+ * @param[in] sWrapMode Wrapping mode in x direction
+ * @param[in] tWrapMode Wrapping mode in y direction
+ */
+ void SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode );
+
+ /**
+ * Add a new property buffer to RenderManager
+ * @param[in] propertryBuffer The property buffer to add
+ * @post Sends a message to RenderManager to add the property buffer.
+ * The property buffer will be owned by RenderManager
+ */
+ void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer );
+
+ /**
+ * Removes an existing PropertyBuffer from RenderManager
+ * @param[in] propertryBuffer The property buffer to remove
+ * @post The property buffer will be destroyed in the render thread
+ */
+ void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
+
+ /**
+ * Sets the format of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] format The new format of the buffer
+ * @post Sends a message to RenderManager to set the new format to the property buffer.
+ */
+ void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
+
+ /**
+ * Sets the data of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] data The new data of the buffer
+ * @param[in] size The new size of the buffer
+ * @post Sends a message to RenderManager to set the new data to the property buffer.
+ */
+ void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size);
+
+ /**
+ * Adds a geometry to the RenderManager
+ * @param[in] geometry The geometry to add
+ * @post Sends a message to RenderManager to add the Geometry
+ * The geometry will be owned by RenderManager
+ */
+ void AddGeometry( Render::Geometry* geometry );
+
+ /**
+ * Removes an existing Geometry from RenderManager
+ * @param[in] geometry The geometry to remove
+ * @post The geometry will be destroyed in the render thread
+ */
+ void RemoveGeometry( Render::Geometry* geometry );
+
+ /**
+ * Sets the geometry type of an existing Geometry
+ * @param[in] geometry The geometry
+ * @param[in] geometryType The type of the geometry
+ */
+ void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType );
+
+ /**
+ * Sets the index buffer to be used by a geometry
+ * @param[in] geometry The geometry
+ * @param[in] indices A vector containing the indices for the geometry
+ */
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices );
+
+ /**
+ * Adds a vertex buffer to a geomtry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Removes a vertex buffer from a geometry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Adds a texture to the render manager
+ * @param[in] texture The texture to add
+ * The texture will be owned by RenderManager
+ */
+ void AddTexture( Render::Texture* texture );
+
+ /**
+ * Removes a texture from the render manager
+ * @param[in] texture The texture to remove
+ * @post The texture will be destroyed in the render thread
+ */
+ void RemoveTexture( Render::Texture* texture );
+
+ /**
+ * Uploads data to a texture owned by the RenderManager
+ * @param[in] texture The texture
+ * @param[in] pixelData The pixel data object
+ * @param[in] params The parameters for the upload
+ */
+ void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
+
+ /**
+ * Generates mipmaps for a texture owned by the RenderManager
+ * @param[in] texture The texture
+ */
+ void GenerateMipmaps( Render::Texture* texture );
+
+ /**
+ * Adds a framebuffer to the render manager
+ * @param[in] frameBuffer The framebuffer to add
+ * The framebuffer will be owned by RenderManager
+ */
+ void AddFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Removes a FrameBuffer from the render manager
+ * @param[in] frameBuffer The FrameBuffer to remove
+ * @post The FrameBuffer will be destroyed in the render thread
+ */
+ void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Attach a texture as color output to an existing FrameBuffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ */
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int face );
+