+ renderTask->UpdateState();
+
+ if(renderTask->IsWaitingToRender() &&
+ renderTask->ReadyToRender(bufferIndex) /*avoid updating forever when source actor is off-stage*/)
+ {
+ mImpl->renderTaskWaiting = true; // keep update/render threads alive
+ }
+
+ if(renderTask->HasRendered())
+ {
+ doRenderOnceNotify = true;
+ }