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[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
manager
/
update-manager.cpp
diff --git
a/dali/internal/update/manager/update-manager.cpp
b/dali/internal/update/manager/update-manager.cpp
index
571e8b3
..
d96511f
100644
(file)
--- a/
dali/internal/update/manager/update-manager.cpp
+++ b/
dali/internal/update/manager/update-manager.cpp
@@
-693,6
+693,13
@@
void UpdateManager::ResetProperties( BufferIndex bufferIndex )
mImpl->propertyResetters.EraseObject( elementPtr );
}
mImpl->propertyResetters.EraseObject( elementPtr );
}
+ // Clear all root nodes dirty flags
+ for( auto& scene : mImpl->scenes )
+ {
+ auto root = scene->root;
+ root->ResetDirtyFlags( bufferIndex );
+ }
+
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();
@@
-1031,6
+1038,9
@@
uint32_t UpdateManager::Update( float elapsedSeconds,
if( keepRendererRendering )
{
keepUpdating |= KeepUpdating::STAGE_KEEP_RENDERING;
if( keepRendererRendering )
{
keepUpdating |= KeepUpdating::STAGE_KEEP_RENDERING;
+
+ // Set dirty flags for next frame to continue rendering
+ mImpl->nodeDirtyFlags |= RenderableUpdateFlags;
}
// tell the update manager that we're done so the queue can be given to event thread
}
// tell the update manager that we're done so the queue can be given to event thread