+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, propertyBuffer );
+}
+
+void UpdateManager::AddTexture( OwnerPointer< Render::Texture >& texture )
+{
+ // Message has ownership of Texture while in transit from update -> render
+ typedef MessageValue1< RenderManager, OwnerPointer< Render::Texture > > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddTexture, texture );
+}
+
+void UpdateManager::RemoveTexture( Render::Texture* texture)
+{
+ typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveTexture, texture );
+}
+
+void UpdateManager::UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
+{
+ typedef MessageValue3< RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > DerivedType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::UploadTexture, texture, pixelData, params );
+}
+
+void UpdateManager::GenerateMipmaps( Render::Texture* texture )
+{
+ typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::GenerateMipmaps, texture );
+}
+
+void UpdateManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+ typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddFrameBuffer, frameBuffer );