+void UpdateManager::SetMultiSamplingLevelToFrameBuffer(Render::FrameBuffer* frameBuffer, uint8_t multiSamplingLevel)
+{
+ using DerivedType = MessageValue2<RenderManager, Render::FrameBuffer*, uint8_t>;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new(slot) DerivedType(&mImpl->renderManager, &RenderManager::SetMultiSamplingLevelToFrameBuffer, frameBuffer, multiSamplingLevel);
+}
+