+void UpdateManager::AddSampler( Render::Sampler* sampler )
+{
+ typedef MessageValue1< RenderManager, Render::Sampler* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddSampler, sampler );
+}
+
+void UpdateManager::RemoveSampler( Render::Sampler* sampler )
+{
+ typedef MessageValue1< RenderManager, Render::Sampler* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveSampler, sampler );
+}
+
+void UpdateManager::SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode )
+{
+ typedef MessageValue3< RenderManager, Render::Sampler*, unsigned int, unsigned int > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetFilterMode, sampler, minFilterMode, magFilterMode );
+}
+
+void UpdateManager::SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
+{
+ typedef MessageValue4< RenderManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetWrapMode, sampler, rWrapMode, sWrapMode, tWrapMode );
+}
+
+void UpdateManager::AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer )
+{
+ typedef MessageValue1< RenderManager, Render::PropertyBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddPropertyBuffer, propertyBuffer );
+}
+
+void UpdateManager::RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer )
+{
+ typedef MessageValue1< RenderManager, Render::PropertyBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemovePropertyBuffer, propertyBuffer );
+}
+
+void UpdateManager::SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format )
+{
+ typedef MessageValue2< RenderManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferFormat, propertyBuffer, format );
+}
+
+void UpdateManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size )
+{
+ typedef MessageValue3< RenderManager, Render::PropertyBuffer*, Dali::Vector<char>*, size_t > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferData, propertyBuffer, data, size );
+}
+
+void UpdateManager::AddGeometry( Render::Geometry* geometry )
+{
+ typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddGeometry, geometry );
+}
+
+void UpdateManager::RemoveGeometry( Render::Geometry* geometry )
+{
+ typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveGeometry, geometry );
+}
+
+void UpdateManager::SetGeometryType( Render::Geometry* geometry, unsigned int geometryType )
+{
+ typedef MessageValue2< RenderManager, Render::Geometry*, unsigned int > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetGeometryType, geometry, geometryType );
+}
+
+void UpdateManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+{
+ typedef IndexBufferMessage< RenderManager > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, geometry, indices );
+}
+
+void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+{
+ typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, propertyBuffer );
+}
+
+void UpdateManager::AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+{
+ typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddVertexBuffer, geometry, propertyBuffer );
+}
+
+void UpdateManager::AddTexture( Render::NewTexture* texture )
+{
+ typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddTexture, texture );
+}
+
+void UpdateManager::RemoveTexture( Render::NewTexture* texture)
+{
+ typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveTexture, texture );
+}
+
+void UpdateManager::UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
+{
+ typedef MessageValue3< RenderManager, Render::NewTexture*, PixelDataPtr, NewTexture::UploadParams > DerivedType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::UploadTexture, texture, pixelData, params );
+}
+
+void UpdateManager::GenerateMipmaps( Render::NewTexture* texture )
+{
+ typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::GenerateMipmaps, texture );
+}
+
+void UpdateManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+ typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddFrameBuffer, frameBuffer );
+}
+
+void UpdateManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer)
+{
+ typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveFrameBuffer, frameBuffer );
+}
+
+void UpdateManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer )
+{
+ typedef MessageValue4< RenderManager, Render::FrameBuffer*, Render::NewTexture*, unsigned int, unsigned int > DerivedType;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachColorTextureToFrameBuffer, frameBuffer, texture, mipmapLevel, layer );
+}
+