*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const Vector3& position = node.GetPosition(updateBufferIndex);
const Vector3& scale = node.GetScale(updateBufferIndex);
const Vector3& fullPos = node.GetWorldPosition(updateBufferIndex);
const Vector3& position = node.GetPosition(updateBufferIndex);
const Vector3& scale = node.GetScale(updateBufferIndex);
const Vector3& fullPos = node.GetWorldPosition(updateBufferIndex);
std::cout << "Node " << &node
<< " \"" << node.mDebugString << "\""
<< " Origin: " << node.GetParentOrigin()
std::cout << "Node " << &node
<< " \"" << node.mDebugString << "\""
<< " Origin: " << node.GetParentOrigin()