Vector< bool > mComponentDirty; ///< 1u if some of the parts of the component has changed in this frame, 0 otherwise
Vector< bool > mLocalMatrixDirty; ///< 1u if the local matrix has been updated in this frame, 0 otherwise
Vector< SOrderItem > mOrderedComponents; ///< Used to reorder components when hierarchy changes
Vector< bool > mComponentDirty; ///< 1u if some of the parts of the component has changed in this frame, 0 otherwise
Vector< bool > mLocalMatrixDirty; ///< 1u if the local matrix has been updated in this frame, 0 otherwise
Vector< SOrderItem > mOrderedComponents; ///< Used to reorder components when hierarchy changes