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Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
manager
/
transform-manager.h
diff --git
a/dali/internal/update/manager/transform-manager.h
b/dali/internal/update/manager/transform-manager.h
old mode 100755
(executable)
new mode 100644
(file)
index
6e13bac
..
6bf9bda
--- a/
dali/internal/update/manager/transform-manager.h
+++ b/
dali/internal/update/manager/transform-manager.h
@@
-89,7
+89,6
@@
enum TransformManagerProperty
TRANSFORM_PROPERTY_WORLD_SCALE,
TRANSFORM_PROPERTY_WORLD_ORIENTATION,
TRANSFORM_PROPERTY_WORLD_MATRIX,
TRANSFORM_PROPERTY_WORLD_SCALE,
TRANSFORM_PROPERTY_WORLD_ORIENTATION,
TRANSFORM_PROPERTY_WORLD_MATRIX,
- TRANSFORM_PROPERTY_UPDATE_SIZE_HINT,
TRANSFORM_PROPERTY_COUNT,
};
TRANSFORM_PROPERTY_COUNT,
};
@@
-337,13
+336,6
@@
public:
const Vector4& GetBoundingSphere( TransformId id ) const;
/**
const Vector4& GetBoundingSphere( TransformId id ) const;
/**
- * Component of node is changed or not
- * @param[in] id Id of the transform component
- * @return true if Component box is changed else false.
- */
- bool IsComponentChanged( TransformId id ) const;
-
- /**
* Get the world matrix and size of a given component
* @param[in] id Id of the transform component
* @param[out] The world matrix of the component
* Get the world matrix and size of a given component
* @param[in] id Id of the transform component
* @param[out] The world matrix of the component
@@
-352,14
+344,6
@@
public:
void GetWorldMatrixAndSize( TransformId id, Matrix& worldMatrix, Vector3& size ) const;
/**
void GetWorldMatrixAndSize( TransformId id, Matrix& worldMatrix, Vector3& size ) const;
/**
- * Get the update size hint,
- * @param[in] id Id of the transform component
- * @param[out] The update size hint of the component
- */
- void GetUpdateSizeHint( TransformId id, Vector3& updateSizeHint ) const;
-
-
- /**
* @brief Sets the boolean which states whether the position should use the anchor-point on the given transform component.
* @param[in] id Id of the transform component
* @param[in] value True if the position should use the anchor-point
* @brief Sets the boolean which states whether the position should use the anchor-point on the given transform component.
* @param[in] id Id of the transform component
* @param[in] value True if the position should use the anchor-point
@@
-399,7
+383,6
@@
private:
Vector< Vector3 > mSize; ///< Size of the components
Vector< TransformId > mParent; ///< Parent of the components
Vector< Matrix > mWorld; ///< Local to world transform of the components
Vector< Vector3 > mSize; ///< Size of the components
Vector< TransformId > mParent; ///< Parent of the components
Vector< Matrix > mWorld; ///< Local to world transform of the components
- Vector< Matrix > mPrevWorld; ///< Local to world transform of the components in last frame
Vector< Matrix > mLocal; ///< Local to parent space transform of the components
Vector< Vector4 > mBoundingSpheres; ///< Bounding spheres. xyz is the center and w is the radius
Vector< TransformComponentAnimatable > mTxComponentAnimatableBaseValue; ///< Base values for the animatable part of the components
Vector< Matrix > mLocal; ///< Local to parent space transform of the components
Vector< Vector4 > mBoundingSpheres; ///< Bounding spheres. xyz is the center and w is the radius
Vector< TransformComponentAnimatable > mTxComponentAnimatableBaseValue; ///< Base values for the animatable part of the components
@@
-407,9
+390,6
@@
private:
Vector< bool > mComponentDirty; ///< 1u if some of the parts of the component has changed in this frame, 0 otherwise
Vector< bool > mLocalMatrixDirty; ///< 1u if the local matrix has been updated in this frame, 0 otherwise
Vector< SOrderItem > mOrderedComponents; ///< Used to reorder components when hierarchy changes
Vector< bool > mComponentDirty; ///< 1u if some of the parts of the component has changed in this frame, 0 otherwise
Vector< bool > mLocalMatrixDirty; ///< 1u if the local matrix has been updated in this frame, 0 otherwise
Vector< SOrderItem > mOrderedComponents; ///< Used to reorder components when hierarchy changes
- Vector< bool> mComponentChanged; ///< Component is changed or not
- Vector< Vector3 > mUpdateSizeHint; ///< BoundingBox of the components
- Vector< Vector3 > mUpdateSizeHintBase; ///< Base value for the boundingBox of the components
bool mReorder; ///< Flag to determine if the components have to reordered in the next Update
};
bool mReorder; ///< Flag to determine if the components have to reordered in the next Update
};