mTxComponentAnimatable[ index ].mOrientation = mTxComponentAnimatableBaseValue[index].mOrientation = q;
mComponentDirty[ index ] = true;
}
void TransformManager::BakeRelativeQuaternionPropertyValue( TransformId id, const Quaternion& q )
{
mTxComponentAnimatable[ index ].mOrientation = mTxComponentAnimatableBaseValue[index].mOrientation = q;
mComponentDirty[ index ] = true;
}
void TransformManager::BakeRelativeQuaternionPropertyValue( TransformId id, const Quaternion& q )
{