- RenderItem* renderItem; ///< The render item that is being sorted (includes depth index)
- const Shader* shader; ///< The shader instance
- const void* textureSet; ///< The textureSet instance
- const Render::Geometry* geometry; ///< The geometry instance
- float zValue; ///< The Z value of the given renderer (either distance from camera, or a custom calculated value)
+ RenderItem* renderItem; ///< The render item that is being sorted (includes depth index)
+ const Shader* shader; ///< The shader instance
+ const void* textureSet; ///< The textureSet instance
+ const Render::Geometry* geometry; ///< The geometry instance
+ float zValue; ///< The Z value of the given renderer (either distance from camera, or a custom calculated value)