- void Prepare( BufferIndex updateBufferIndex,
- SortedLayerPointers& sortedLayers,
- RenderTask& renderTask,
- bool cull,
- GeometryBatcher& geometryBatcher,
- bool hasClippingNodes,
- RenderInstructionContainer& instructions );
+ void Prepare(BufferIndex updateBufferIndex,
+ SortedLayerPointers& sortedLayers,
+ RenderTask& renderTask,
+ bool cull,
+ bool hasClippingNodes,
+ RenderInstructionContainer& instructions);