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Get world scale more faster
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
manager
/
render-instruction-processor.cpp
diff --git
a/dali/internal/update/manager/render-instruction-processor.cpp
b/dali/internal/update/manager/render-instruction-processor.cpp
index
4187b8f
..
87c3c98
100644
(file)
--- a/
dali/internal/update/manager/render-instruction-processor.cpp
+++ b/
dali/internal/update/manager/render-instruction-processor.cpp
@@
-216,7
+216,7
@@
inline void AddRendererToRenderList(BufferIndex updateBufferIndex,
SetNodeUpdateArea(node, isLayer3d, nodeWorldMatrix, nodeSize, nodeUpdateArea);
nodeUpdateAreaSet = true;
SetNodeUpdateArea(node, isLayer3d, nodeWorldMatrix, nodeSize, nodeUpdateArea);
nodeUpdateAreaSet = true;
- const Vector3& scale = node
->GetWorldScale(updateBufferIndex
);
+ const Vector3& scale = node
WorldMatrix.GetScale(
);
const Vector3& size = Vector3(nodeUpdateArea.z, nodeUpdateArea.w, 1.0f) * scale;
if(size.LengthSquared() > Math::MACHINE_EPSILON_1000)
const Vector3& size = Vector3(nodeUpdateArea.z, nodeUpdateArea.w, 1.0f) * scale;
if(size.LengthSquared() > Math::MACHINE_EPSILON_1000)