+ item.mDepthIndex = renderable.mNode->GetDepthIndex();
+ }
+ if( isLayer3d || geomertryModified )
+ {
+ renderList.SetPartialUpdateEnabled( false );
+ }
+
+ if( DALI_LIKELY( renderable.mRenderer ) )
+ {
+ item.mRenderer = &renderable.mRenderer->GetRenderer();
+ item.mTextureSet = renderable.mRenderer->GetTextures();
+ item.mDepthIndex += renderable.mRenderer->GetDepthIndex();
+
+ if( FaceCullingMode::NONE != renderable.mRenderer->GetFaceCullingMode() )
+ {
+ renderList.SetPartialUpdateEnabled( false );
+ }
+ }
+ else
+ {
+ item.mRenderer = nullptr;