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[Tizen] Implement partial update
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
manager
/
render-instruction-processor.cpp
diff --git
a/dali/internal/update/manager/render-instruction-processor.cpp
b/dali/internal/update/manager/render-instruction-processor.cpp
index
a76632e
..
2a45987
100755
(executable)
--- a/
dali/internal/update/manager/render-instruction-processor.cpp
+++ b/
dali/internal/update/manager/render-instruction-processor.cpp
@@
-162,8
+162,8
@@
inline void AddRendererToRenderList( BufferIndex updateBufferIndex,
{
bool inside( true );
Node* node = renderable.mNode;
{
bool inside( true );
Node* node = renderable.mNode;
- bool
isModifiesGeometryHint
= false;
- if( cull && renderable.mRenderer && !(
isModifiesGeometryHint
= renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) )
+ bool
geomertryModified
= false;
+ if( cull && renderable.mRenderer && !(
geomertryModified
= renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) )
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = ( boundingSphere.w > Math::MACHINE_EPSILON_1000 ) &&
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = ( boundingSphere.w > Math::MACHINE_EPSILON_1000 ) &&
@@
-187,7
+187,7
@@
inline void AddRendererToRenderList( BufferIndex updateBufferIndex,
{
item.mDepthIndex = renderable.mNode->GetDepthIndex();
}
{
item.mDepthIndex = renderable.mNode->GetDepthIndex();
}
- if( isLayer3d ||
isModifiesGeometryHint
)
+ if( isLayer3d ||
geomertryModified
)
{
renderList.SetPartialUpdateEnabled( false );
}
{
renderList.SetPartialUpdateEnabled( false );
}
@@
-213,14
+213,15
@@
inline void AddRendererToRenderList( BufferIndex updateBufferIndex,
Matrix::Multiply( item.mModelViewMatrix, item.mModelMatrix, viewMatrix );
Matrix::Multiply( item.mModelViewMatrix, item.mModelMatrix, viewMatrix );
- if( DALI_LIKELY( item.mRenderer ) && renderList.IsPartialUpdateEnabled() )
+ if(
node->IsPartialUpdateAvailable() &&
DALI_LIKELY( item.mRenderer ) && renderList.IsPartialUpdateEnabled() )
{
{
- if( node->Is
PropertyDirty() || node->IsComponentChanged
() )
+ if( node->Is
ComponentChanged() || node->IsPropertyDirty
() )
{
item.mPartialUpdateEnabled = true;
item.mUpdateSizeHint = item.mSize;
{
item.mPartialUpdateEnabled = true;
item.mUpdateSizeHint = item.mSize;
- Vector3 updateSizeHint = node->GetUpdateSizeHint( updateBufferIndex );
+ Vector3 updateSizeHint = Vector3::ZERO;
+ node->GetUpdateSizeHint( updateBufferIndex, updateSizeHint );
if( updateSizeHint != Vector3::ZERO )
{
item.mUpdateSizeHint = updateSizeHint;
if( updateSizeHint != Vector3::ZERO )
{
item.mUpdateSizeHint = updateSizeHint;