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Don't do AABB culling if the clipping mode of the node is enabled
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
manager
/
render-instruction-processor.cpp
diff --git
a/dali/internal/update/manager/render-instruction-processor.cpp
b/dali/internal/update/manager/render-instruction-processor.cpp
index
c4c2655
..
15a58e8
100644
(file)
--- a/
dali/internal/update/manager/render-instruction-processor.cpp
+++ b/
dali/internal/update/manager/render-instruction-processor.cpp
@@
-194,7
+194,7
@@
inline void AddRendererToRenderList(BufferIndex updateBufferIndex,
Matrix nodeModelViewMatrix(false);
bool nodeModelViewMatrixSet(false);
Matrix nodeModelViewMatrix(false);
bool nodeModelViewMatrixSet(false);
- if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY))
+ if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY)
&& node->GetClippingMode() == ClippingMode::DISABLED
)
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = (boundingSphere.w > Math::MACHINE_EPSILON_1000) &&
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = (boundingSphere.w > Math::MACHINE_EPSILON_1000) &&