new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
}
inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
{
typedef MessageValue1< PropertyOwner, std::string > LocalType;
new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
}
inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
{
typedef MessageValue1< PropertyOwner, std::string > LocalType;