-bool VariableStep::EvalQuaternion(const Dali::PropertyInput& value, PropertyNotification::RawArgumentContainer& arg)
-{
- Quaternion propertyValue = value.GetQuaternion();
- // TODO : Make some meaningfule calculation here
- Vector4 v = propertyValue.EulerAngles();
- const float checkValue = v.LengthSquared();
- return Evaluate(checkValue, arg);
-}
-