-void DiscardQueue::Add( BufferIndex updateBufferIndex, PropertyBuffer* propertyBuffer )
-{
- DALI_ASSERT_DEBUG( NULL != propertyBuffer );
-
- if ( 0u == updateBufferIndex )
- {
- mPropertyBufferQueue0.PushBack( propertyBuffer );
- }
- else
- {
- mPropertyBufferQueue1.PushBack( propertyBuffer );
- }
-}
-