-Animation::Animation( float durationSeconds, float speedFactor, const Vector2& playRange, int32_t loopCount, Dali::Animation::EndAction endAction, Dali::Animation::EndAction disconnectAction )
-: mPlayRange( playRange ),
- mDurationSeconds( durationSeconds ),
- mDelaySeconds( 0.0f ),
- mElapsedSeconds( playRange.x*mDurationSeconds ),
- mSpeedFactor( speedFactor ),
- mProgressMarker( 0.0f ),
- mPlayedCount( 0 ),
+Animation::Animation(float durationSeconds, float speedFactor, const Vector2& playRange, int32_t loopCount, Dali::Animation::EndAction endAction, Dali::Animation::EndAction disconnectAction)
+: mPlayRange(playRange),
+ mDurationSeconds(durationSeconds),
+ mDelaySeconds(0.0f),
+ mElapsedSeconds(playRange.x * mDurationSeconds),
+ mSpeedFactor(speedFactor),
+ mProgressMarker(0.0f),
+ mPlayedCount(0),