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[Vulkan] graphics controller, multiple pipelines
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
shaders
/
scene-graph-shader.cpp
diff --git
a/dali/internal/render/shaders/scene-graph-shader.cpp
b/dali/internal/render/shaders/scene-graph-shader.cpp
index
9e0d795
..
00a28e9
100644
(file)
--- a/
dali/internal/render/shaders/scene-graph-shader.cpp
+++ b/
dali/internal/render/shaders/scene-graph-shader.cpp
@@
-69,7
+69,7
@@
void Shader::SetGfxObject( const Graphics::API::Accessor<Graphics::API::Shader>&
mGfxShader = shader;
}
mGfxShader = shader;
}
-const Graphics::API::Accessor<Graphics::API::Shader>& Shader::GetGfxObject() const
+Graphics::API::Accessor<Graphics::API::Shader>& Shader::GetGfxObject()
{
return mGfxShader;
}
{
return mGfxShader;
}