projects
/
platform
/
core
/
uifw
/
dali-core.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Removed model loading and lighting
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
renderers
/
scene-graph-mesh-renderer.h
diff --git
a/dali/internal/render/renderers/scene-graph-mesh-renderer.h
b/dali/internal/render/renderers/scene-graph-mesh-renderer.h
index
d19559f
..
bb97fca
100644
(file)
--- a/
dali/internal/render/renderers/scene-graph-mesh-renderer.h
+++ b/
dali/internal/render/renderers/scene-graph-mesh-renderer.h
@@
-71,7
+71,7
@@
public:
* @param lightController to get the light information
* @return The newly allocated MeshRenderer.
*/
* @param lightController to get the light information
* @return The newly allocated MeshRenderer.
*/
- static MeshRenderer* New( RenderDataProvider& dataprovider
, LightController& lightController
);
+ static MeshRenderer* New( RenderDataProvider& dataprovider);
/**
* Retrieve the mesh information for the next frame.
/**
* Retrieve the mesh information for the next frame.
@@
-89,11
+89,6
@@
public:
void ResetCustomUniforms();
/**
void ResetCustomUniforms();
/**
- * Set whether the renderer should be affected by scene lighting, or evenly lit
- */
- void SetAffectedByLighting( bool affectedByLighting );
-
- /**
* Virtual destructor
*/
virtual ~MeshRenderer();
* Virtual destructor
*/
virtual ~MeshRenderer();
@@
-157,8
+152,6
@@
private:
private:
MeshInfo mMeshInfo[2]; ///< Double-buffered for update/render in separate threads.
private:
MeshInfo mMeshInfo[2]; ///< Double-buffered for update/render in separate threads.
- LightController* mLightController; ///< required to get the lights from the scene.
- bool mAffectedByLighting; ///< Whether the scene lights should be used
GeometryType mGeometryType; ///< Records last geometry type
ShaderSubTypes mShaderType; ///< Records last shader type
GeometryType mGeometryType; ///< Records last geometry type
ShaderSubTypes mShaderType; ///< Records last shader type