- GLenum mInternalFormat; ///< The format of the pixel data
- GLenum mPixelDataType; ///< The data type of the pixel data
- unsigned int mWidth; ///< Width of the texture
- unsigned int mHeight; ///< Height of the texture
- bool mHasAlpha : 1; ///< Whether the format has an alpha channel
- bool mIsCompressed : 1; ///< Whether the format is compressed
-};