+// Messages for FrameBuffer
+inline void SetFrameBufferSizeMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, uint32_t width, uint32_t height )
+{
+ typedef MessageValue2< SurfaceFrameBuffer, uint32_t, uint32_t > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetSize, width, height );
+}
+
+inline void SetFrameBufferBackgroundColorMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, const Vector4& color )
+{
+ typedef MessageValue1< SurfaceFrameBuffer, Vector4 > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetBackgroundColor, color );
+}
+
+inline void SetFrameBufferPartialUpdateMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, bool value )
+{
+ typedef MessageValue1< SurfaceFrameBuffer, bool > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetPartialUpdateEnabled, value );
+}