+ * Sets the depth write mode
+ * @param[in] depthWriteMode The depth write mode
+ */
+ void SetDepthWriteMode( DepthWriteMode::Type depthWriteMode );
+
+ /**
+ * Query the Renderer's depth write mode
+ * @return The renderer depth write mode
+ */
+ DepthWriteMode::Type GetDepthWriteMode() const;
+
+ /**
+ * Sets the depth test mode
+ * @param[in] depthTestMode The depth test mode
+ */
+ void SetDepthTestMode( DepthTestMode::Type depthTestMode );
+
+ /**
+ * Query the Renderer's depth test mode
+ * @return The renderer depth test mode
+ */
+ DepthTestMode::Type GetDepthTestMode() const;
+
+ /**
+ * Sets the depth function
+ * @param[in] depthFunction The depth function
+ */
+ void SetDepthFunction( DepthFunction::Type depthFunction );
+
+ /**
+ * Query the Renderer's depth function
+ * @return The renderer depth function
+ */
+ DepthFunction::Type GetDepthFunction() const;
+
+ /**
+ * Sets the render mode
+ * @param[in] renderMode The render mode
+ */
+ void SetRenderMode( RenderMode::Type mode );
+
+ /**
+ * Gets the render mode
+ * @return The render mode
+ */
+ RenderMode::Type GetRenderMode() const;
+
+ /**
+ * Sets the stencil function
+ * @param[in] stencilFunction The stencil function
+ */
+ void SetStencilFunction( StencilFunction::Type stencilFunction );
+
+ /**
+ * Gets the stencil function
+ * @return The stencil function
+ */
+ StencilFunction::Type GetStencilFunction() const;
+
+ /**
+ * Sets the stencil function mask
+ * @param[in] stencilFunctionMask The stencil function mask
+ */
+ void SetStencilFunctionMask( int stencilFunctionMask );
+
+ /**
+ * Gets the stencil function mask
+ * @return The stencil function mask
+ */
+ int GetStencilFunctionMask() const;
+
+ /**
+ * Sets the stencil function reference
+ * @param[in] stencilFunctionReference The stencil function reference
+ */
+ void SetStencilFunctionReference( int stencilFunctionReference );
+
+ /**
+ * Gets the stencil function reference
+ * @return The stencil function reference
+ */
+ int GetStencilFunctionReference() const;
+
+ /**
+ * Sets the stencil mask
+ * @param[in] stencilMask The stencil mask
+ */
+ void SetStencilMask( int stencilMask );
+
+ /**
+ * Gets the stencil mask
+ * @return The stencil mask
+ */
+ int GetStencilMask() const;
+
+ /**
+ * Sets the stencil operation for when the stencil test fails
+ * @param[in] stencilOperationOnFail The stencil operation
+ */
+ void SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail );
+
+ /**
+ * Gets the stencil operation for when the stencil test fails
+ * @return The stencil operation
+ */
+ StencilOperation::Type GetStencilOperationOnFail() const;
+
+ /**
+ * Sets the stencil operation for when the depth test fails
+ * @param[in] stencilOperationOnZFail The stencil operation
+ */
+ void SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail );
+
+ /**
+ * Gets the stencil operation for when the depth test fails
+ * @return The stencil operation
+ */
+ StencilOperation::Type GetStencilOperationOnZFail() const;
+
+ /**
+ * Sets the stencil operation for when the depth test passes
+ * @param[in] stencilOperationOnZPass The stencil operation