- DepthFunction::Type mDepthFunction : 4; ///< The depth function
- FaceCullingMode::Type mFaceCullingMode : 3; ///< The mode of face culling
- DepthWriteMode::Type mDepthWriteMode : 3; ///< The depth write mode
- DepthTestMode::Type mDepthTestMode : 3; ///< The depth test mode
- bool mUpdateAttributeLocations : 1; ///< Indicates attribute locations have changed
- bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
- bool mShaderChanged : 1; ///< Flag indicating the shader changed and uniform maps have to be updated
+ DepthFunction::Type mDepthFunction : 4; ///< The depth function
+ FaceCullingMode::Type mFaceCullingMode : 3; ///< The mode of face culling
+ DepthWriteMode::Type mDepthWriteMode : 3; ///< The depth write mode
+ DepthTestMode::Type mDepthTestMode : 3; ///< The depth test mode
+ bool mPremultipliedAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+ bool mShaderChanged : 1; ///< Flag indicating the shader changed and uniform maps have to be updated