- * Upload the geometry if it has changed, set up the attributes and perform
- * the Draw call corresponding to the geometry type
- * @param[in] context The GL context
- * @param[in] bufferIndex The current buffer index
- * @param[in] attributeLocation The location for the attributes in the shader
+ * Set up the attributes and perform the Draw call corresponding to the geometry type.
+ *
+ * @param[in] graphicsController The graphics controller
+ * @param[in,out] commandBuffer The current command buffer queue
+ * @param[in] elementBufferOffset The index of first element to draw if index buffer bound
+ * @param[in] elementBufferCount Number of elements to draw if index buffer bound, uses whole buffer when 0
+ * @return true if the draw command was issued, false otherwise