+
+ /**
+ * Set the frame count of render thread
+ */
+ inline void SetFrameCount(unsigned int frameCount)
+ {
+ mFrameCount = frameCount;
+ }
+
+ /**
+ * Get the frame count
+ */
+ inline unsigned int GetFrameCount()
+ {
+ return mFrameCount;
+ }
+
+ /**
+ * Increment the count of culled renderers
+ */
+ inline void IncrementCulledCount()
+ {
+ mCulledCount++;
+ }
+
+ /**
+ * Clear the count of culled renderers
+ */
+ inline void ClearCulledCount()
+ {
+ mCulledCount = 0;
+ }
+
+ /**
+ * Get the count of culled renderers in this frame
+ */
+ inline unsigned int GetCulledCount()
+ {
+ return mCulledCount;
+ }
+
+ /**
+ * Increment the count of culled renderers
+ */
+ inline void IncrementRendererCount()
+ {
+ mRendererCount++;
+ }
+
+ /**
+ * Clear the count of image renderers
+ */
+ inline void ClearRendererCount()
+ {
+ mRendererCount = 0;
+ }
+
+ /**
+ * Get the count of image renderers in this frame
+ */
+ inline unsigned int GetRendererCount()
+ {
+ return mRendererCount;
+ }
+
+