- /**
- * Set the frame count of render thread
- */
- inline void SetFrameCount(unsigned int frameCount)
- {
- mFrameCount = frameCount;
- }
-
- /**
- * Get the frame count
- */
- inline unsigned int GetFrameCount()
- {
- return mFrameCount;
- }
-
- /**
- * Increment the count of culled renderers
- */
- inline void IncrementCulledCount()
- {
- mCulledCount++;
- }
-
- /**
- * Clear the count of culled renderers
- */
- inline void ClearCulledCount()
- {
- mCulledCount = 0;
- }
-
- /**
- * Get the count of culled renderers in this frame
- */
- inline unsigned int GetCulledCount()
- {
- return mCulledCount;
- }
-
- /**
- * Increment the count of culled renderers
- */
- inline void IncrementRendererCount()
- {
- mRendererCount++;
- }
-
- /**
- * Clear the count of image renderers
- */
- inline void ClearRendererCount()
- {
- mRendererCount = 0;
- }
-
- /**
- * Get the count of image renderers in this frame
- */
- inline unsigned int GetRendererCount()
- {
- return mRendererCount;
- }
-