+ * Wrapper for OpenGL ES 2.0 glBindTexture( target )
+ */
+ void BindTexture( int target, GLuint texture )
+ {
+ if (mBound2dTextureId[ mActiveTextureUnit ] != texture)
+ {
+ mBound2dTextureId[ mActiveTextureUnit ] = texture;
+
+ LOG_GL("BindTexture target(%d) %d\n", target, texture);
+ CHECK_GL( mGlAbstraction, mGlAbstraction.BindTexture(target, texture) );
+ }
+ }
+
+ /**