+ void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Sets the format of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] format The new format of the buffer
+ */
+ void SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format );
+
+ /**
+ * Sets the data of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] data The new data of the buffer
+ * @param[in] size The new size of the buffer
+ */
+ void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size );
+
+ /**
+ * Sets the data for the index buffer of an existing geometry
+ * @param[in] geometry The geometry
+ * @param[in] data A vector containing the indices
+ */
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& data );
+
+ /**
+ * Set the geometry type of an existing render geometry
+ * @param[in] geometry The render geometry
+ * @param[in] geometryType The new geometry type
+ */
+ void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType );
+
+ /**
+ * Adds a texture to the render manager
+ * @param[in] texture The texture to add
+ */
+ void AddTexture( OwnerPointer< Render::Texture >& texture );
+
+ /**
+ * Removes a texture from the render manager
+ * @param[in] texture The texture to remove
+ */
+ void RemoveTexture( Render::Texture* texture );
+
+ /**
+ * Uploads data to an existing texture
+ * @param[in] texture The texture
+ * @param[in] pixelData The pixel data object
+ * @param[in] params The parameters for the upload
+ */
+ void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
+
+ /**
+ * Generates mipmaps for a given texture
+ * @param[in] texture The texture
+ */
+ void GenerateMipmaps( Render::Texture* texture );
+
+ /**
+ * Adds a framebuffer to the render manager
+ * @param[in] frameBuffer The framebuffer to add
+ */
+ void AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer );
+
+ /**
+ * Removes a framebuffer from the render manager
+ * @param[in] frameBuffer The framebuffer to remove
+ */
+ void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Attach a texture as color output to an existing FrameBuffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ */
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );