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[Tizen] Add screen and client rotation itself function
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
common
/
render-manager.h
diff --git
a/dali/internal/render/common/render-manager.h
b/dali/internal/render/common/render-manager.h
index
b91984d
..
d5d88fa
100644
(file)
--- a/
dali/internal/render/common/render-manager.h
+++ b/
dali/internal/render/common/render-manager.h
@@
-131,6
+131,12
@@
public:
void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
void SetDefaultSurfaceRect( const Rect<int>& rect );
/**
+ * Returns the orintation for the default surface (probably the application window).
+ * @return Orientation for the surface.
+ */
+ void SetDefaultSurfaceOrientation( int orientation );
+
+ /**
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager
* Add a Renderer to the render manager.
* @param[in] renderer The renderer to add.
* @post renderer is owned by RenderManager
@@
-284,7
+290,7
@@
public:
void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
/**
void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
/**
- * Attach
a texture as color output to an existing FrameB
uffer
+ * Attach
es a texture as color output to the existing frame b
uffer
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
@@
-293,7
+299,7
@@
public:
void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
/**
void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
/**
- * Attach
a texture as depth output to an existing FrameB
uffer
+ * Attach
es a texture as depth output to the existing frame b
uffer
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
@@
-301,7
+307,7
@@
public:
void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
/**
void AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
/**
- * Attach
a texture as depth/stencil output to an existing FrameB
uffer
+ * Attach
es a texture as depth/stencil output to the existing frame b
uffer
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] frameBuffer The FrameBuffer
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached