- void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer );
-
- /**
- * Attach a texture as depth-stencil to an existing FrameBuffer
- * @param[in] frameBuffer The FrameBuffer
- * @param[in] texture The texture that will be used as depth-stencil buffer when rendering
- */
- void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture );
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );