- for ( TextureOwnerIter iter = mImpl->textureContainer.Begin(); iter != mImpl->textureContainer.End(); ++iter )
- {
- (*iter)->Destroy( mImpl->context );
- }
-
- for ( FrameBufferOwnerIter iter = mImpl->frameBufferContainer.Begin(); iter != mImpl->frameBufferContainer.End(); ++iter )
- {
- (*iter)->Destroy( mImpl->context );
- }
-