- * The RenderFlags describe how the objects are rendered using the depth buffer.
- */
- enum RenderFlags
- {
- DEPTH_TEST = 0x01, ///< If depth testing should be used
- DEPTH_WRITE = 0x02, ///< If the depth buffer is writable
- DEPTH_CLEAR = 0x04, ///< If the depth buffer should first be cleared
- STENCIL_TEST = 0x08, ///< If stencil testing should be used
- STENCIL_WRITE = 0x10, ///< If the stencil buffer is writable
- STENCIL_CLEAR = 0x20 ///< If the stencil buffer should first be cleared
- };
-
- /**