- Vector2 corners[4]{ Transform2D( mModelViewMatrix, -halfActorX, -halfActorY ),
- Transform2D( mModelViewMatrix, halfActorX, -halfActorY ),
- Transform2D( mModelViewMatrix, halfActorX, halfActorY ) };
+ Vector2 corners[4]{Transform2D(modelViewMatrix, -halfActorX, -halfActorY),
+ Transform2D(modelViewMatrix, halfActorX, -halfActorY),
+ Transform2D(modelViewMatrix, halfActorX, halfActorY)};