*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
BufferIndex bufferIndex,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
BufferIndex bufferIndex,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,