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Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
common
/
render-algorithms.h
diff --git
a/dali/internal/render/common/render-algorithms.h
b/dali/internal/render/common/render-algorithms.h
index
523cc14
..
98c219b
100644
(file)
--- a/
dali/internal/render/common/render-algorithms.h
+++ b/
dali/internal/render/common/render-algorithms.h
@@
-2,7
+2,7
@@
#define DALI_INTERNAL_RENDER_ALGORITHMS_H
/*
#define DALI_INTERNAL_RENDER_ALGORITHMS_H
/*
- * Copyright (c) 201
7
Samsung Electronics Co., Ltd.
+ * Copyright (c) 201
9
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-58,12
+58,15
@@
class RenderAlgorithms
* @param[in] bufferIndex The current render buffer index (previous update buffer)
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
* @param[in] bufferIndex The current render buffer index (previous update buffer)
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
+ * @param[in] boundTextures The textures bound for rendering
*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
BufferIndex bufferIndex,
Integration::DepthBufferAvailable depthBufferAvailable,
*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
BufferIndex bufferIndex,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Vector<GLuint>& boundTextures,
+ int orientation);
private:
private:
@@
-86,7
+89,7
@@
class RenderAlgorithms
* @param[in] item The current RenderItem (about to be rendered)
* @param[in] context The current Context
*/
* @param[in] item The current RenderItem (about to be rendered)
* @param[in] context The current Context
*/
- inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context );
+ inline void SetupScissorClipping( const Dali::Internal::SceneGraph::RenderItem& item, Context& context
, int orientation
);
/**
* @brief Set up the clipping based on the specified clipping settings.
/**
* @brief Set up the clipping based on the specified clipping settings.
@@
-102,7
+105,8
@@
class RenderAlgorithms
bool& usedStencilBuffer,
uint32_t& lastClippingDepth,
uint32_t& lastClippingId,
bool& usedStencilBuffer,
uint32_t& lastClippingDepth,
uint32_t& lastClippingId,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ int orientation );
/**
* @brief Process a render-list.
/**
* @brief Process a render-list.
@@
-113,6
+117,7
@@
class RenderAlgorithms
* @param[in] projectionMatrix The projection matrix from the appropriate camera.
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
* @param[in] projectionMatrix The projection matrix from the appropriate camera.
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
+ * @param[in] boundTextures The textures bound for rendering
*/
inline void ProcessRenderList( const Dali::Internal::SceneGraph::RenderList& renderList,
Context& context,
*/
inline void ProcessRenderList( const Dali::Internal::SceneGraph::RenderList& renderList,
Context& context,
@@
-120,7
+125,9
@@
class RenderAlgorithms
const Matrix& viewMatrix,
const Matrix& projectionMatrix,
Integration::DepthBufferAvailable depthBufferAvailable,
const Matrix& viewMatrix,
const Matrix& projectionMatrix,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Vector<GLuint>& boundTextures,
+ int orientation );
// Prevent copying:
RenderAlgorithms( RenderAlgorithms& rhs );
// Prevent copying:
RenderAlgorithms( RenderAlgorithms& rhs );