projects
/
platform
/
core
/
uifw
/
dali-core.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
[Tizen] Implement partial update
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
common
/
render-algorithms.cpp
diff --git
a/dali/internal/render/common/render-algorithms.cpp
b/dali/internal/render/common/render-algorithms.cpp
old mode 100644
(file)
new mode 100755
(executable)
index
c17c5da
..
91d0f3f
--- a/
dali/internal/render/common/render-algorithms.cpp
+++ b/
dali/internal/render/common/render-algorithms.cpp
@@
-416,7
+416,8
@@
inline void RenderAlgorithms::ProcessRenderList( const RenderList& renderList,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
const RenderInstruction& instruction,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
const RenderInstruction& instruction,
- int orientation )
+ int orientation,
+ Dali::ClippingBox& scissorBox )
{
DALI_PRINT_RENDER_LIST( renderList );
{
DALI_PRINT_RENDER_LIST( renderList );
@@
-475,6
+476,12
@@
inline void RenderAlgorithms::ProcessRenderList( const RenderList& renderList,
mScissorStack.push_back( layerScissorBox );
mHasLayerScissor = true;
}
mScissorStack.push_back( layerScissorBox );
mHasLayerScissor = true;
}
+ else if ( !scissorBox.IsEmpty() )
+ {
+ context.SetScissorTest( true );
+ context.Scissor( scissorBox.x, scissorBox.y, scissorBox.width, scissorBox.height );
+ mScissorStack.push_back( scissorBox );
+ }
else
{
// We are not performing a layer clip. Add the viewport as the root scissor rectangle.
else
{
// We are not performing a layer clip. Add the viewport as the root scissor rectangle.
@@
-523,7
+530,8
@@
void RenderAlgorithms::ProcessRenderInstruction( const RenderInstruction& instru
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
- int orientation )
+ int orientation,
+ Dali::ClippingBox& scissorBox )
{
DALI_PRINT_RENDER_INSTRUCTION( instruction, bufferIndex );
{
DALI_PRINT_RENDER_INSTRUCTION( instruction, bufferIndex );
@@
-553,8
+561,9
@@
void RenderAlgorithms::ProcessRenderInstruction( const RenderInstruction& instru
depthBufferAvailable,
stencilBufferAvailable,
boundTextures,
depthBufferAvailable,
stencilBufferAvailable,
boundTextures,
- instruction //added for reflection effect
- orientation );
+ instruction, //added for reflection effect
+ orientation,
+ scissorBox );
}
}
}
}
}
}