- // The Ecore_X_Window needs to use the InputMethodContext.\r
- // Only when the render surface is window, we can get the Ecore_X_Window.\r
- Ecore_X_Window ecoreXwin( AnyCast<Ecore_X_Window>(nativeWindow) );\r
- if (ecoreXwin)\r
+ // The Win_Window_Handle needs to use the InputMethodContext.\r
+ // Only when the render surface is window, we can get the Win_Window_Handle.\r
+ Win_Window_Handle winWindow( AnyCast<Win_Window_Handle>(nativeWindow) );\r
+ if ( winWindow )\r