+ int GetTextureTarget() const override;
+
+ /**
+ * @copydoc Dali::NativeImageInterface::ApplyNativeFragmentShader()
+ */
+ bool ApplyNativeFragmentShader(std::string& shader) override;
+
+ /**
+ * @copydoc Dali::NativeImageInterface::GetCustomSamplerTypename()
+ */
+ const char* GetCustomSamplerTypename() const override;
+
+ /**
+ * @copydoc Dali::NativeImageInterface::GetNativeImageHandle()
+ */
+ Any GetNativeImageHandle() const override;
+
+ /**
+ * @copydoc Dali::NativeImageInterface::SourceChanged()
+ */
+ bool SourceChanged() const override;