- gl->BindBuffer(GL_ARRAY_BUFFER, mBufferId);
- gl->BufferData(GL_ARRAY_BUFFER, mCreateInfo.size, nullptr, GL_STATIC_DRAW);
+ context->BindBuffer(GL_ARRAY_BUFFER, mBufferId);
+ gl->BufferData(GL_ARRAY_BUFFER, GLsizeiptr(mCreateInfo.size), nullptr, GL_STATIC_DRAW);